AI Insights · Timothy · July 2025
Top 5 Slime Games Performance on iOS in Austria Q2 2025
Discover the performance trends of the top 5 slime games on iOS in Austria during Q2 2025, highlighting downloads, revenue, and active users.
In the second quarter of 2025, the slime game category on iOS in Austria showcased varied performance trends across the top five applications. This analysis provides insights into weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
PlaySlime:Slime Simulator Game from Slime Simulator Studio maintained a steady revenue stream, peaking at approximately $259 in mid-April and June. Weekly downloads fluctuated, with a notable increase to 192 downloads in mid-April. Active users experienced a slight decline over the quarter, starting from 1.68K and settling at around 1.6K.
Dramaton LTD's Super Slime Simulator saw a consistent decrease in weekly downloads, starting at 43 and dipping to 10 by the end of June. Active users also declined, from 296 to 102 throughout the quarter.
Super Big Slime: Black Hole 3D by Supercent, Inc. recorded minimal revenue, with a brief spike to $10 in May. Downloads were low, with a peak of 44 in mid-June. Active users remained relatively stable, averaging around 230.
Games Hub Hong Kong Limited's I, Slime generated revenue that started at $188 in late May, dropping to $29 by the end of June. Downloads were only recorded in the initial week at 68, with no subsequent data available for the rest of the period.
Lastly, My Talking Slimy: Slime Cat 3D from Pixeland LLC showed modest revenue, maintaining around $20 throughout the quarter. Downloads were sparse, with small peaks, such as 14 in late May. Active users hovered around 60, with minor fluctuations.
For more detailed insights and trends, visit Sensor Tower's detailed reports on these applications.